Good Design Faster, Part 1: Sketching for UX Design
Good Design Faster helps you understand how to get ideas out of your head, onto paper, and into a prototype format with remarkable quickness.
In this first part, you will learn the fundamentals of, wait for it…. sketching by hand. Sketching is a remarkably powerful tool, and you can learn the basics of sketching for user experience design in an afternoon!
This workshop will focus on helping you to become a more confident/better visual communicator by demonstrating simple drawing methods to improve your collaborative design processes.The format for this fast-paced workshop will be a balanced combination of demos, discussion and hands-on drawing practice. We’ll start the session by covering basic, beginner skills like straight lines, rectangles, line weight, color use and shading and move on to some lightweight techniques for drawing motion, people, hands, 3D space, page layout and visual narrative. All techniques will be focused on communicating interactions for web, desktop and mobile and include methods adapted from industrial design, comics and film production. You’ll finish the session with a portfolio of sketches, tips and new methods to feel confident drawing your ideas for your team and your stakeholders.
In this workshop you will
- learn basic techniques and skills for sketching
- learn to draw elements specifically relevant to UX design
- experiment with creative storytelling for your ideas
- embrace the power of sketching to communicate clearer and faster
Tag your photos: uxweek2009 flickr.com
Location
Mission Bay Conference Center at UCSF
1675 Owens Street
San Francisco, CA 94105
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