Good Design Faster, Part 1: Sketching for UX Design
Good Design Faster helps you understand how to get ideas out of your head, onto paper, and into a prototype format with remarkable quickness.
In this first part, you will learn the fundamentals of, wait for it…. sketching by hand. Sketching is a remarkably powerful tool, and you can learn the basics of sketching for user [...]
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Good Design Faster, Part 2: Design Sprints and Sketchboards
Colleagues and clients always want results sooner. How can you deliver without compromising quality? Building on the sketching skills learned in Part I, we share Adaptive Path’s sketchboard method, an approach for exploring a variety of ideas before settling on one direction. This session will be a hands-on, fast-paced guide to quickly generating your own [...]
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Good Design Faster, Part 3: Making Things
In this workshop you’ll learn how to not bother churning out umpteen wireframes, and go straight to “wireframing” in code, and producing an interactive digital prototype. If you’ve taken Good Design Faster Part 2, your sketchboard materials can serve as a basis for your prototype. If you haven’t taken Good Design Faster Part 2, fear [...]
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Tag your 09 photos: uxweek2009 flickr.com
2010 Location:
Mission Bay Conference Center at UCSF
1675 Owens Street
San Francisco, CA 94105
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