Day 1 – Good Design Faster, Part 1: Sketching for UX Design
Taught by Rachel Glaves.
We’re taking UX Week 2008’s most popular workshop, and expanding it over two parts. Good Design Faster helps you understand how to get ideas out of your head, onto paper, and into a prototype format with remarkable quickness.
In this first part, you will learn the fundamentals of, wait for it…. sketching by [...]
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Day 1 – Content Strategy and User Experience
Taught by Kristina Halvorson
What’s “content strategy”? Go ahead. Pick a definition. This practice (in one form or another) has been around for more than a decade, but somehow we haven’t quite agreed on what it is, how it should work, and why it really matters.
One thing everyone does agree on: Dealing with web content is [...]
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Day 1 – Be A Strategy Team of One
Taught by Henning Fischer, Adaptive Path
Good design alone isn’t enough to get great experiences out into the world. You need to be smart about how you start and finish as well. That’s where design strategy comes in to play- ensuring that the design of products and services meets business needs, leverages your design opportunities (and [...]
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Day 1 – The Iron Triangles Of Information Visualization
Taught by Tom Carden and Michal Migurski of Stamen Design.
Fast, cheap, good. Elegant, documented, on time. Cheap, healthy, tasty. Pick two? Sure, but what if you want it all? At Stamen we like to think in terms of iron triangles that don’t compromise.
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Day 2 – Designing for Large-Scale Multitouch Interfaces
Taught by Nathan Moody and Darren David, Stimulant
The display is rapidly becoming the input device, and there are precious few established best practices out there covering such interactions. How does one move beyond “just multi-touch” to design great multi-user experiences? What are the hidden design challenges for displays larger than the desktop…sometimes much larger? This [...]
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Day 2 – What Web Designers Need to Know About Mobile Design
Taught by Rachel Hinman
Thanks to success of the iPhone, and the moves by BlackBerry, Palm, and Google, more and more organizations are seeking a presence in the mobile space. Unfortunately, most companies see the mobile phone as just a smaller PC, and deliver applications that are ill-suited to the mobile context.
In this workshop, you’ll be [...]
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Day 2 – Design is Made of People
Taught by Sarah Nelson and Julia Houck-Whitaker.
The role of the designer is changing. Increasingly, designers need to work closely with content experts, business stakeholders, developers, and others who, while not necessarily trained as designers, have a critical role to play in the design process. Skills in facilitation, visualization, and work session design can be a [...]
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Day 2 – Good Design Faster, Part 2: Design Sprints and Sketchboards
Taught by Kate Rutter
Colleagues and clients always want results sooner. How can you deliver without compromising quality? Building on the sketching skills learned in Part I, Brandon shares Adaptive Path’s sketchboard method, an approach for exploring a variety of ideas before settling on one direction. This session will be a hands-on, fast-paced guide to quickly [...]
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Day 3 – Good Design Faster, Part 3: Making Things
Taught by Dan Harrelson.
In this workshop you’ll learn how to not bother churning out umpteen wireframes, and go straight to “wireframing” in code, and producing an interactive digital prototype. If you’ve taken “Good Design Faster Part 2″, your sketchboard materials can serve as a basis for your prototype. If you haven’t taken Good Design Faster [...]
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Day 3 – Good Design Faster, Part 2: Design Sprints and Sketchboards (Repeat Session)
Taught by Kate Rutter
Colleagues and clients always want results sooner. How can you deliver without compromising quality? Building on the sketching skills learned in Part I, Kate shares Adaptive Path’s sketchboard method, an approach for exploring a variety of ideas before settling on one direction. This session will be a hands-on, fast-paced guide to quickly [...]
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Day 3 – Experience Design Process: One Prototype at a Time
Presented by Sara Summers and Lee Brenner
Product design requires fast and light-weight strategies to help make decisions, facilitate changes, and realize compelling solutions.
Building prototypes in the same medium as the final product is something other industries have done for years. In this session you’ll have the opportunity to take an idea from paper sketch to [...]
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Day 3 – Making Thinking Tangible
Taught by Todd Wilkens.
Too often good ideas remain trapped in people’s heads or get written up in reports that languish on hard drives and bookshelves. At best, ideas live in Powerpoint where they’re treated like descriptions on the sealed box of a toy. Everyone reads the packaging but dreams up a different idea of the [...]
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Tag your 09 photos: uxweek2009 flickr.com
2010 Location:
Mission Bay Conference Center at UCSF
1675 Owens Street
San Francisco, CA 94105
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