Workshops

"I love the educational atmosphere. It's great to learn from folks who are eager to learn themselves. Their ability to relate their experiences to the course material was really effective."
— Jason Goldman, Google

Workshops, New for 2008

A new feature in UX Week are 2.5-hour workshops on a variety of subjects. This allows for deeper learning than briefer presentations can provide. Some workshops will be hands-on and activity-based. Others are more facilitated discussions. All will change how you think about your work.
Workshops take place after lunch on Tuesday and Wednesday. Up to […]

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Drawing Ideas: Quick Sketching for Interaction Design

Taught by Mark Baskinger.
The goal for this workshop is to provide clear and simple methodologies to empower people to use hand sketching (with pens and pencils) as a means of recording, sharing, and presenting ideas to others. This workshop will focus on helping you to become a more confident/better visual communicator and demonstrate quick methods […]

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Unpacking Stories to Serve People Better

Taught by Indi Young.

Knowing the philosophies and emotions that drive their behavior helps you understand and serve them better. If you learn to listen and notice where you make assumptions about what people are saying or doing, you can learn to dig deeper…

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Designing for Gestural Interfaces

Taught by Dan Saffer.

We’ve entered into a new era of interaction design, one where gestures in space and touches on a screen will be as prominent as pointing and clicking. But how do you create products for this new paradigm? While most of us know how to design desktop and web applications, what do you need to know to design for interactive gestures? …

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Live, Vast and Deep: Web-native Information Visualization

Taught by Tom Carden and Michal Migurski of Stamen Design.

Information visualization as a field is moving out of the research lab and into our everyday lives, helping us make sense of the abundant data we produce. Tools like the Java-based Processing environment are emerging to enable designers to rapidly prototype graphical sketches of data, to look for patterns, and to ask new kinds of questions…

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Design Management for User Experience

Taught by Margaret Stewart.

User experience teams requires a distinct set of management skills. Workshop attendees will receive takeaway materials to support the class…

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The Neo-Futurists Short Short Story Workshop

Taught by the Neo-Futurists.

Whether you are a solo performer, or a reluctant public speaker, learning to tell your story quickly, powerfully and convincingly is a critical skill.

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Storytelling for User Experience Design

Lead by Kevin Brooks.
We listen to stories for enlightenment and tell stories for education and entertainment. Everyday people are convinced, impressed, enlightened, discouraged, encouraged and swayed by the stories others tell in the workplace. In business time may be money, but the power of a good story, well told at the right time, has changed […]

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Become a Sticky Ninja

Sticky notes are an essential tool of UX practice. In this follow-up on her successful presentation at UX Week 2007, Kate Rutter will show you the secrets of being a Sticky Ninja.

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Good Design Faster

Colleagues and clients always want results sooner. How can you deliver without compromising quality? In this workshop, Leah Buley and Brandon Schauer will serve as your Agile Design Sprint trainers, showing you how to achieve remarkably productivity in relatively short time.

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Design is Made of People

Woefully underappreciated, collaboration and facilitation skills are essential for good design of complex systems. Sarah Nelson and Julia Houck-Whitaker will demonstrate approaches they’ve used to encourage creative teams to do amazing work.

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Making Thinking Tangible

Too often good ideas remained trapped in people’s heads or, at best, written up in reports. Todd Wilkens will share techniques for getting these ideas out of your heads and into tangible forms on walls, tables, posterboard, and the like, not only making it easier to share with others, but leading to better design.

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Prototyping with Flash

If you’ve been wanting to learn Flash but have found that the heat of a project isn’t the best time, or if you’d like to explore Flash’s potential as an extensible prototyping tool, this workshop is for you. Alexa Andrzejewski will walk you through what it takes to make your designs come alive.

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Beyond Wireframes - Making Interactive Sketches

Wireframes are insufficient when designing for rich interactivity. Luckily, there are many tools to quickly build interactive sketches. Dan Harrelson will introduce a number of approaches. You will identify what type of interactivity is needed for your audience and work through exercises to show of your concepts. The workshop will finish with a demonstration of […]

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