Gamestorming: A Hands-on Workshop for Co-creators, Innovators and Changemakers


9:00 - 5:30PM on Wednesday, August 25 in Fisher West (1st floor)

As the systems we design for become more complex, design is changing from a solo activity to a team sport, where designers, partners and users work together to co-design experiences.

Participatory design requires new skills and design practices. How can you engage more people – including many who are not designers – in the design process, without losing the creative culture and energy that fuels the design process?

Gamestorming applies game thinking and game mechanics to these kinds of business and design challenges. Gamestorming can help you quickly form simple models of complex systems, so you can involve others in your design thinking, explore systems, and experience them from within to gain new insights. Gamestorming is a holistic design approach that will help you combine design practices like sketching, sorting, prototyping and role-play to gain meaningful design insights and outcomes.

In this workshop, led by Dave Gray, co-author of Gamestorming: A playbook for innovators, rule-breakers and changemakers, an upcoming book from O’Reilly Media, we will talk about gamestorming: What is it and how does it work? You will learn the ten essentials of gamestorming, a basic toolkit for designers and innovators, as well as gain some hands-on experience with gamestorming as a design practice.



If there's anything special you'd like to see covered in this workshop please let me know!

Dave

09:37AM Mon Aug 09, 2010

Dave, I'm really looking forward to this workshop, since I've been focusing on experience design and find myself in a new role where I partner with many non-designers to co-create experiences.

I'd love to understand how to use this technique for designing service experiences (particularly interested in the mail and phone channel). Any hands on experience would be great ! Thanks !

07:48PM Mon Aug 09, 2010




Dave, very much looking forward to your session.

I've recently moved to a start-up from a well established UX consultancy. The guys love my co-creation workshops, but I frequently run into the challenge that being the only designer in the company, no one else critically engages with the ideas generated in the workshops.

In my recent experience colleagues would generate an idea. They love their idea, not letting it evolve or letting go of it if it doesn't support any meaningful goals. I would like to find out how to overcome this challenge.

02:14AM Wed Aug 11, 2010


I'm hearing that getting other people, especially non-designers, involved in the design process is a key goal.

09:11AM Wed Aug 11, 2010


Gamestormers! Here's a sampler (from O'Reilly) of Dave's forthcoming book, Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers.

04:32PM Fri Aug 20, 2010


Part of my organization's goal is to promote design (to the non-design) and disseminate new trends in design (to the designers). We're always looking for ways to encourage people to experience the new things abroad, sort of acting as an agent of change. Would love to be inspired by approaches or mindsets to doing that.

03:16PM Mon Aug 23, 2010


Gamestormers! Dave's book is the Top 10 #Ebook Deal of the Day. Geek Beach Reads! Only $9.99 ea. Use code DDGRD http://oreil.ly/aXOJpf

09:45AM Wed Aug 25, 2010