2009 Schedule

Below you can check out the 2009 Schedule. 2010 is in the works and we will make updates here as soon as the new line up begins taking shape.


Tuesday, September 15, 2009
Day One – The Fundamentals of User Experience

Time Event 1
8:00-9:00am Registration and Light Breakfast
9:00-9:10am Introduction | Peter Merholz
9:10-9:50am Keynote : Preparing for Revolution: Designing a Mobile Information Workspace | Matias Duarte, Vice President of Human Interface & User Experience, Palm
9:50-10:30am Mint.com: Why Good User Experience and Design are Essential | Aaron Forth, VP of Product, Mint
10:30-11:00am Break
11:00-11:45am You Are Here: How Google Maps Keeps Innovating | Bernhard Seefeld and Elizabeth Windram, Google
11:45am-12:30pm Design for Social Good: Changemakers.com and Community Driven Design | Charlie Brown, Changemakers, in conversation with Henning Fischer, Adaptive Path
12:30-2:00pm Lunch
2:00-5:00pm Workshops
The workshops listed below run concurrently. You will choose one to attend with our workshop picker. Workshop timings are still subject to change.
Good Design Faster, Part 1: Sketching for UX Design | Led by Rachel Glaves, Adaptive Path
Be A Strategy Team of One | Led by Henning Fischer, Adaptive Path
The Iron Triangles of Information Visualization | Led by Tom Carden and Michal Migurski, Stamen Design
Content Strategy and User Experience | Led by Kristina Halvorson, Brain Traffic

5:30-7:00pm Reception sponsored by Facebook

Wednesday, September 16, 2009
Day Two – Expression Back to top

Time Event 1
8:00-9:00 am Registration and Light Breakfast
9:00-9:10am Introduction
9:10-10:00am Keynote: A Conversation with Sarah Jones | Sarah Jones & Sarah B. Nelson , Tapir Studios
10:00-10:30am Alexandra Zafiroglu from Intel | Alexandra Zafiroglu, Intel
10:30-11:00am Break
11:00-11:45pm Experiencing Comics | Scott McCloud, Author, Understanding Comics, Reinventing Comics, Making Comics
11:45-12:30pm How Words Work | Erin McKean, CEO, Wordnik
12:30-2:00pm Lunch with Demo by Jason Campbell of Microsoft
2:00-5:00pm Workshops | The workshops listed below run concurrently. You will choose one to attend.
Good Design Faster, Part 2: Design Sprints and Sketchboards | Led by Kate Rutter, Adaptive Path
Design is Made of People | Led by Sarah B. Nelson and Julia Houck-Whitaker, Adaptive Path
What Web Designers Need To Know About Mobile Design | Led by Rachel Hinman, Adaptive Path
Designing for Large-Scale Multitouch Interfaces | Nathan Moody and Darren David, Stimulant

Thursday, September 17, 2009
Day Three – Perception Back to top

Time Event 1
8:00-9:00 am Registration and Light Breakfast
9:00-9:10am Introduction
9:10-10:00am Keynote: Autism, Drawing and Design: Insights into Innovation and Creativity | Temple Grandin, Professor of Animal Sciences, Colorado State University
10:00-10:30am The Future World of Sound | Martyn Ware, Sonic ID
10:30-11:00am Break
11:00-11:45am Designing Experiences Through Make Believe | Alexa Andrzejewski, Adaptive Path
11:45am-12:30pm The “Secret Ingredient” for Designing New Foods and Beverages | Steve Gundrum, Mattson
12:30-2:00pm Lunch
2:00-5:00pm Workshops | The workshops listed below run concurrently. You will choose one to attend.
Experience Design Process: One Prototype at a Time | Led by Sara Summers and Lee Brenner
Good Design Faster, Part 3: Making Things | Led by Dan Harrelson, Adaptive Path
(REPEAT SESSION) Good Design Faster, Part 2: Design Sprints and Sketchboards | Led by Kate Rutter, Adaptive Path
Making Thinking Tangible | Led by Todd Wilkens, Adaptive Path

Friday, September 18, 2009
Day Four – The Future of User Experience Back to top

Time Event 1
8:00-9:00 am Registration and Light Breakfast
9:00-9:10am Introduction
9:10-10:00am Keynote: Design Is In Your Hands | Matt Webb, Schulze and Webb
10:00-10:30am Cookie-Scale Computers and Other Physical Approaches to Computing | David Merrill, Tacolab
10:30-11:00am Break
11:00-11:45am Mobile Literacy: Designing Mobile Technology for Emerging Markets | Brian Cronin and Natasha Alani
11:45-12:30pm Public Space: Prototyping and Pro-active Design | John Peterson, Public Architecture
12:30-2:00pm Lunch
2:00-2:30pm Wildflowers: The UX of Game/Play | Robin Hunicke, thatgamecompany
2:30-3:15pm Social Immersive Media | Scott Snibbe, Snibbe Interactive, Inc.
3:15-4:00pm The State of User Experience | Jesse James Garrett, Adaptive Path